A journey into the creative mind of the most iconic video game designer in the world. Featuring appearances from visionary artists Guillermo del Toro, Nicholas Winding Refn, Grimes, George Miller, Norman Reedus, Woodkid, Chvrches, this visually captivating documentary gives a rare insight into Hideo Kojima’s creative process as he launches his own independent studio.
After graduating high school, Suzukaze Aoba joins Eagle Jump, the game company that developed Fairies Story, the game she obsessed over as a kid. On her first day as a working member of society, Aoba heads to work swaying in a packed, morning rush hour train. She manages to get to the office building all right but hesitates, wondering if it was really okay for her to take that last step and go inside. That's when a senior member of staff, Toyama Rin, shows up at work and safely leads Aoba inside the offices of Eagle Jump.
First-year high school student Tamaki Honda and her SNS club as they work together to create a self-published game. With Tamaki as the project’s illustrator, she works alongside the club’s other (rather peculiar) members, including Shiina (the club president and game programmer), Ayame (the scenario writer), Kayo (their music composer), and Yumine (the club’s boys’ love expert).
Kazama Kenji likes to believe he is something of a delinquent. Moreover, others seem to like to agree that he is. Of course, Kenji's gang finds their way to a group of four not-so-normal girls—Chitose, Sakura, Minami and Roka—and all at once, whatever reputation he may have is nothing compared to the outrageous behavior of the girls. Shanghaied into joining their club, what will happen to his everyday life from that point on?
After blessing software announced their first work, Eriri and Utaha leave the group to join popular creator Akane Kosaka in developing a major game called Fields Chronicle. Meanwhile, Tomoya and Megumi join hands with their new members and various other parties to produce their new game. What will become of Eriri and Utaha’s major work? Will the relationship between Tomoya and Megumi change? And what will be the ultimate fate of blessing software’s new game?
The Name of the Game is a feature-length documentary about the team up between the legendary arcade game designer, Eugene Jarvis, and the Finnish game developer, Housemarque. The end result of the collaboration was the critically acclaimed PS4/PC title Nex Machina. The film gives the audience an unprecedented access to the unpredictable and plain crazy world of making a video game – uncensored.
Sato's life – or what's left of it – is a paranoid mess of conspiracy theories and social anxieties. He's terrified of the outside world; his apartment is overflowing with the remnants of cheap take-out food; and his retinas have been permanently scarred by a steady diet of internet porn. But maybe it's not all his fault. After all, the nefarious N.H.K. is out there, and they’re determined to turn society's fringe-dwellers into a brainwashed lot of jobless, hopeless, futureless recluses. Enter Misaki – a mysterious girl-next-door type who is Sato's last chance to beat-down his inner demons and venture out into the light of day. She's ready to help him overcome his crippling phobias, but Sato would rather cower in his existential foxhole and pretend to work on the demo for his virtual sex game. He’s afraid to face the world. She's strangely desperate to fix a total stranger. Maybe together they can be normal.
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